In it's most basic form, a Class consists of Class Variables, a Class Constructor and Class Methods (which are simply Class Functions by another name).
As you might expect, Class Variables, once set in the Class, will be available to all objects formed by the Class, much like global variables in basic PHP programming. Within the Class, they are accessed with the keyword 'this' and a '->' connector. Within the object, they are accessed by the object name and the same connector. Revisit the Database Class on the previous page for an example.
You create variables within a Class with the var keyword. This tells the class that this variable is global.
In OOP, an object is said to be an instance of the Class. If a Class Constructor is defined within the Class, it is automatically called when the object is created. The Class Constructor must be a Method within the Class with the same name as the Class itself. Typically, the Class Constructor sets the default values for the Class Variables and whatever other initial chores must be done for the object.
The Class Methods are the default functions you want available for all objects formed by the Class. Among other things, the Class Methods typically 'get' and 'set' the global Class Variables (these are called accessor methods).
And that's it for OOP. To recap, you create a file for the Class, which consists of Class Variables, a Class Constructor and Class Methods. In any file you wish to create an instance of that class, (an object), you first include the file containing the Class, then create the object by setting some variable equal to a new instance of the Class. Now the object has all the variables and methods of the class available.
Here is a site that helps you create Class files.
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